It's a hard cap-meaning, less of a performance issue where you'll potentially drop a few frames, more of a ceiling on your quality settings. Texture Pool and Shadow Quality: As I said, VRAM (meaning your GPU's memory, not your system's memory) is probably going to be the limiting factor for a lot of people. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Doom Eternal on different AMD and Nvidia GPUs.
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